Type I the user does what the program says and passively learns, simply the user does what s/he is told.
~In my elementary school we had a program that told us to type sentences and certain letters and then the program graded us on our proficiency.
~In middle school we had a program that we used in Spanish class that you simply moved through the program by using the right Spanish word. The only thing you needed was a knowledge of the language but you did not really learn anything new from the program, it was more of a review.
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Type II is where the user makes the prominent choices and thus controls the program.
~PowerPoint; since it depends mostly on what you do with the program.
~Oregon/Amazon Trail; since the users actions depict how the game goes.
~Spider Solitaire; the choices the user makes determines the flow of the game.
Information from the introduction of Cleborne D. Maddux and D. LaMont Johnson book, Type II Applications of Technology in Education: New and Better Ways of Teaching and Learning (2005).
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3 comments:
3/4 need one more Type I example. Good job on the rest. We'll see if your definition changes at the end of the semester. ;-)
PS please fix "proficiently" which should be "proficiency".
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